1. The space in our game is continuous. The player can move around in three dimensions and can exist anywhere within the space.
2. Our space is three dimensional.
3. Our space is bounded by the different scenes the player will be in. The player cannot leave a scene, only transition to another scene.
4. Our player character has five verbs. Walk, look, jump, raise camera, take picture.
5. Raise camera interacts on a camera object he is holding. Take picture interacts on every object in the view. The other actions only interact with the player.
6. This has not been fully determined yet. We might take the approach of a few seemingly different ways to reach a goal, which end up being the same process.
7. The player only controls the player character.
8. Our general idea for side effects that change constraints is along the lines of taking a picture of certain key objects will alter them in such a way that the player can use those objects to achieve his goal. For example, taking a picture of a broken bridge might reveal the bridges state before it collapsed, allowing the player to walk over the bridge to continue.
9. Walk, look, jump, raise camera, take picture.
10. The resultant actions are not all fully defined yet, but may involve situations similar to the bridge example.
11. We would like the taking of pictures to also project the ghost/illusion of the previous residents living their normal lives. (This can be done in blender, but is an incredibly huge amount of work animating)
12. The ultimate goal of the game is to learn about the city and uncover the secrets about what happened during the destruction and what happened to its residents.
13. The players short term goal is to explore each scene and move on to the next scene. The only long term goal is the ultimate goal.
14. The goals will mostly be presented to the player through the story. The player will be told that their purpose is to explore.
15. The foundational rules of the game for the most part are only that objects remain in a destroyed state until photographed. Photographed objects will temporarily return to a healthy state.
16. The first rule is the basic state of the game. The second rule is enforced by changing the state of objects based on the players actions.
18. Our game should ideally develop puzzle solving skills.