- True, a goal with no obstacles feels obsolete and unrewarding.
- The relationship between the main character and the goal is the story. The story guides the character to the goal, and gives him incentives and reasons to pursue it.
- The puzzles are the main obstacle between the main character and the goal. Some are simpler puzzles, intended to guide the character or to provide story, other are harder intended to challenge the character.
- The obstacles will overall increase in difficulty, however since we often use easier puzzles to further the story, not every puzzle will be harder than the previous, but overall they get harder.
- We have not fully decided the details of the characters transformation, but we intend on the character realizing that they are part of the story and of the town, and may even use this to solve later puzzles.
- The real world is infinite, the game world is limited to only what the player needs to see, so there isn't a full town, just different scenes of one.
- The camera is the transcendent power we give the player, it allows them to alter the present and see the past.
- Our story isn't heavy science fiction, so the weirdest elements are the magical camera, and the realization that you saw your past self in photos that you took.
- The magical camera is explained early on in the game, and the seeing oneself in the past becomes normal once the player understands the camera sees into the past.
- We believe they will because the story will be suspenseful, interesting, and will lead to very impressive realizations.
Chapter 16
- The player is free to move around in the scene, so the player should feel very free, as they are only limited by the limits of the scene, and the puzzles they need to solve.
- Other than the terrain constrains we have not yet designed any other constraints, so the player shouldn't feel constrained. We may later implement some constraints such as a limit in the number of photos that can be taken, this will constrain the player but also add to the challenge.
- We would like the player to explore the environment they are in, to begin photographing different elements until they realize what the puzzles are, and to solve them to continue on in the story.
- Yes, we have physical and puzzle constraints, such as a bridge that needs to be photographed before the player can continue.
- We are able to force the player to do what we want via the game-play and game world.